Your heroes and units spawn automatically, using a timer mechanic with diminishing returns (the more your heroes die, the longer it takes for them to respawn). ![]() From here, your objective is to push your army across the battlefield to destroy the enemy's castle. The player's castle is always located on the left side of the map, opposite the enemy. In Epic War 4, Sudarto continues the trend by accentuating these hero paths, adding more units, spells and campaign content.Įpic War 4 features a side-scrolling battlefield, similar to some real-time strategy games like Shadez 2. ![]() It wasn't until last year's installment in the series that Sudarto revamped the format, ditching the "arrow turret" mechanic in favor more spells, units and customized "hero" progression. Developed by Rudy Sudarto, Epic War 4 is the latest addition to the Epic War series, which began in 2008 as a defense-oriented homage to the Bowmaster Prelude style of gameplay. ![]() ![]() Got a hankering for tactical warfare? How about commanding an army of diverse, magical creatures and using an array of powerful spells to wreak havoc on the battlefield? That's what Epic War 4 is all about an exciting mishmash of strategic defense and action-packed combat on-as the name implies-an epic scale.
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